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		<doi>10.1109/SIBGRA.2004.1352980</doi>
		<citationkey>ToniettoWalt:2004:MoTeTe</citationkey>
		<title>Morphing textures with texton masks</title>
		<format>On-line</format>
		<year>2004</year>
		<numberoffiles>1</numberoffiles>
		<size>212 KiB</size>
		<author>Tonietto, Leandro,</author>
		<author>Walter, Marcelo,</author>
		<affiliation>PIPCA - Universidade do Vale do Rio dos Sinos</affiliation>
		<editor>Araújo, Arnaldo de Albuquerque,</editor>
		<editor>Comba, João Luiz Dihl,</editor>
		<editor>Navazo, Isabel,</editor>
		<editor>Sousa, Antônio Augusto de,</editor>
		<e-mailaddress>tonietto@exatas.unisinos.br</e-mailaddress>
		<conferencename>Brazilian Symposium on Computer Graphics and Image Processing, 17 (SIBGRAPI) - Ibero-American Symposium on Computer Graphics, 2 (SIACG)</conferencename>
		<conferencelocation>Curitiba, PR, Brazil</conferencelocation>
		<date>17-20 Oct. 2004</date>
		<publisher>IEEE Computer Society</publisher>
		<publisheraddress>Los Alamitos</publisheraddress>
		<booktitle>Proceedings</booktitle>
		<tertiarytype>Full Paper</tertiarytype>
		<transferableflag>1</transferableflag>
		<versiontype>finaldraft</versiontype>
		<keywords>textures, texture synthesis, morphing, texture from samples.</keywords>
		<abstract>Image morphing has been extensively studied in computer graphics. Given two input images, morphing algorithms produce a sequence of inbetween images which transforms the source image into the target image in a visually pleasant way. In this paper, we propose an algorithm, based on recent advances from texture-from-sample ideas, which synthesizes a morphing sequence targeted specifically for textures. We use the idea of binary masks (or texton masks) to control the morphing sequence and guarantee a coherent transition from the source texture to the target texture.</abstract>
		<language>en</language>
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